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Beijing (CNN Business)In the basement of a huge townhouse on the outskirts of Beijing, young Chinese men are clustered in front of screens playing computer games 14 hours a day.

在北京郊区一座巨大的联排别墅的地下室中,年轻的中国男生们每天都会聚集在屏幕前玩上14个小时的电脑游戏。

But they''''''''re not friends with too much time on their hands, or just eager gamers — they''''''''re a new brand of professional athletes, and they''''''''re training for serious money.Esports is big business in China. According to state media, the country''''''''s rapidly growing esports industry is now worth more than 100 billion yuan ($14 billion).Gaming teams full of dedicated young people are training intensely across the country for international competitions, where millions of dollars in prize money is up for grabs.In many ways, it''''''''s just like any other sporting competition. Except instead of kicking balls or waving bats, these athletes are throwing virtual fireballs and taking down pixelated terrorists.

诺亚娱乐_[官网首页]然而他们并不是一群手头上有太多空闲时间的老友,也不是一群沉迷于游戏的玩家--他们是职业运动员的新招牌,他们在此训练的目的是为了赚大钱。电子竞技在中国可是一门大生意。据中国官方媒体报道,经历着快速发展的中国电竞行业目前的价值已经超过了1000亿人民币(约合140亿美元)。为了在奖金达到数百万美元的国际赛场中取得成绩,全国范围内有相当多心无旁骛的年轻人在各个战队中进行着紧张的训练。从很多方面上来看,电子竞技和其他体育赛事没什么两样。只是他们并不没有去踢球或者挥动球拍,而是在虚拟的世界中投掷火球,打倒像素化的恐怖分子。

In 2018, China''''''''s Invictus Gaming team won the world championship for the game "League of Legends" for the first time, beating European and US rivals to take home a large chunk of the $5 million prize pool.

在2018年,中国的IG战队首次在英雄联盟世界总决赛中战胜了欧美的对手,赢得了世界冠军的头衔,并且从500万美元的奖池中拿走了其中相当大的一部分。



According to market research firm Newzoo, global revenue from esports was expected to jump 26% year-on-year to $1.1 billion in 2019 and $1.8 billion by 2022.There has even been a push for it to become an Olympic event. There won''''''''t be an esports medal at the 2020 Olympics but there will be a tournament held in Tokyo in July just before next year''''''''s Games begin.Worldwide, there are an estimated 198 million esports fans, of whom about 75 million are in China — the largest concentration of fans globally, Newzoo said.

诺亚娱乐_[官网首页]据市场研究公司NEWZOO的数据显示,电子竞技的全球收入在2019年同比增长了26%,达到了11亿美元,而这个数字将在2022年达到18亿美元。甚至还有人试图推动电子竞技成为奥运会比赛项目。虽然在2020年东京奥运会上电子竞技不会成为正式比赛,但是在明年奥运会开幕之前的7月份,东京将会举办一场电子锦标赛。诺亚娱乐_[官网首页]NEWZOO声称:全球约有1.98亿电竞粉丝,其中7500万来自中国,这使得它成为全球最大的电竞粉丝聚集地。